This is an original creature design I've had stuck in my head for some time. The whole premise of the creatures design is based around the silhouette of a spider (see design image) A dynamic pose on steps was used to emphasise, the shape, form, weight and overall twisted nature of the creature.
3ds Max & Maya: Base mesh, and Pose
Zbrush & Mudbox: Sculpting and Detailing
Uvlayout: Uv mapping